Home
  • II Home
  • II SDK Home

  • Mapping
  • Naming

  • Tools
  • Conversion Unit

  • Modeling an Insect
  • Reference Pictures
  • Outline
  • Setup
  • First Cylinder
  • Moving Vertex
  • Adding Edges
  • The Legs - 1
  • The Legs - 2
  • The Wings
  • The Head
  • The Eyes
  • Head And Details
  • Hairs On The Body
  • Result

  • Modeling
  • Introduction
  • Setup
  • 3DSMAX to HL2
  • MAYA to HL2
  • MS3D to HL2
  • XSI to HL2
  • FRAG to HL2
  • Material
  • QC File
  • Unit Conversion
  • F.A.Q.

  •  
    Modelings by Anders Jenbo aka NoBody

    Setup Source SDK
    To make sure nobody gets left behind i will quick explain how to set up a mod and enabling it for editing with the SDK tools.

    In the start menu select run and enter "%sourcesdk%\..\..\SourceMods" then hit OK. In this folder create your mod folder, for this tutorial I will use "II" as the mod name.

    In the mod folder you will need to make a few folders and a text file called gameinfo.txt. Fill this text in to the gameinfo.txt

    Now create a folder structure looking like this.

    Next open run and open this file %sourcesdk%\bin\GameConfig.txt in the end just before the two last lines ending with a }, add this text.
    (replace (steam path) with the folder you installed steam in, you can't use the %sourcesdk% here or relative path's as that is not supported by some of the sdk tools).

    That it now you should be able to select II from the SDK drop down.


    
    Poll!