Insect Noise!

Been working hard cleaning some things up and finishing all the weapon sounds. The legs and grab will make sound for next release. I’ve also been working a bit on the soundscapes and ambience trying to ensure folks don’t get bored too quick :P Hopefully, I’ll have some location specific sounds in the maps soon and some additional life to the audio.

In other news…I think audio taunts suck :o Here are some idea’s

Don’t mess with us!I got wood!

I also have some more obvious Queen is being attacked sounds…of course I still want text messages so I don’t have to resort to voices. I actually put together some “the queen is dead”…but I hated them so much, I pulled them out. As a gamer, I hold replay value sacred. Annoying, repetitive sounds make for games you don’t want to play over and over. One reason I love Sources ability to pitchshift and add a bunch of randomness to sounds. Try sitting between 2 Aloes with an almost dead queen.

March 16th, 2007 at 6:48 pm
4 Responses to “More new sounds!”
  1. 1
    labidus Says:

    nice sound, it’s your voice? :)

  2. 2
    narfig Says:

    Yes, they are both my voice. :P

  3. 3
    lifty Says:

    nice to have them in game soon :D

  4. 4
    burninwater Says:

    to have those messages showing is easy :) well kinda but its either gotta get triggered (with a func_trigger and a message entity (forgot which one) or gotta get coded in to show a message (preferably customizable by the mapper) when the queen gets attacked