Been working hard cleaning some things up and finishing all the weapon sounds. The legs and grab will make sound for next release. I’ve also been working a bit on the soundscapes and ambience trying to ensure folks don’t get bored too quick
Hopefully, I’ll have some location specific sounds in the maps soon and some additional life to the audio.
In other news…I think audio taunts suck
Here are some idea’s
Don’t mess with us!I got wood!
I also have some more obvious Queen is being attacked sounds…of course I still want text messages so I don’t have to resort to voices. I actually put together some “the queen is dead”…but I hated them so much, I pulled them out. As a gamer, I hold replay value sacred. Annoying, repetitive sounds make for games you don’t want to play over and over. One reason I love Sources ability to pitchshift and add a bunch of randomness to sounds. Try sitting between 2 Aloes with an almost dead queen.
nice sound, it’s your voice?
March 16, 2007 @ 8:35 pmYes, they are both my voice.
March 18, 2007 @ 4:29 pmnice to have them in game soon
March 19, 2007 @ 3:41 amto have those messages showing is easy
well kinda but its either gotta get triggered (with a func_trigger and a message entity (forgot which one) or gotta get coded in to show a message (preferably customizable by the mapper) when the queen gets attacked
March 24, 2007 @ 8:04 am